Sonic Enters the Multiplayer Puzzle Realm with Pico Park Crossover
Games

Sonic Enters the Multiplayer Puzzle Realm with Pico Park Crossover

authorBy Richard Garfield
DateJun 07, 2026
Read Time3 min

A surprising new gaming experience featuring Sonic the Hedgehog is set to arrive this year, diverging from typical expectations of a "Sonic Frontiers" sequel or another retro platformer. Sega has partnered with independent studio Tecopark to create "Sonic Pico Park," a spin-off of the well-received multiplayer "Pico Park" series. This collaboration highlights a growing trend of major publishers licensing their iconic characters to smaller developers with established success, promising a delightful and unexpected treat for fans.

This venture, while seemingly low-risk, is already demonstrating its potential. During a hands-on preview at Summer Game Fest, the game showcased its engaging mechanics across eight levels with a team of four players. While "Sonic Pico Park" doesn't drastically alter the fundamental formula of "Pico Park," it successfully incorporates elements that will appeal to Sonic enthusiasts looking for a casual yet entertaining experience before the next major installment of the speedy hero's adventures.

"Sonic Pico Park" is a puzzle-platformer designed for two to eight players, where cooperation is key to navigating increasingly complex platforming challenges. My demo encompassed two distinct trials, each comprising four levels. At its core, the game maintains the familiar "Pico Park" aesthetic with its minimalistic visuals and puzzles that demand coordinated teamwork. Players will find themselves stacking atop one another, moving in unison while connected, and strategically sending individuals ahead to activate mechanisms – all classic "Pico Park" elements.

The ingenuity lies in Tecopark's seamless integration of various Sonic universe elements into this established framework. Beyond merely playing as iconic characters like Sonic, Amy, Tails, and Knuckles, the game incorporates classic Sonic mechanics. For instance, 2D puzzle levels feature springs that propel characters forward, creating both helpful shortcuts and moments of hilarious disarray. One particularly memorable level required our squad to navigate while connected, with a spring positioned to send anyone who touched it, and thus the entire team, careening into a pit. Tecopark masterfully leverages this single Sonic item to generate a significant amount of joyful frustration.

Rings also play a crucial role in certain puzzles. Collecting a ring grants a character temporary invincibility against obstacles like lasers, preventing a team-wide restart. This leads to clever scenarios where one player might sacrifice themselves, protected by a ring, to activate a switch and create a safe passage for the rest of the team. Other familiar Sonic elements, such as loop-de-loops and the iconic end-level signs from the original platformers, are subtly woven in, contributing to a distinct "hedgehogified" feel.

Tecopark has also meticulously incorporated the Sonic cast's unique abilities into the puzzle design. Characters can execute a spin dash to traverse crumbling platforms or demolish walls. Tails' flight ability allows other characters to cling to him, leading to engaging puzzles where the entire team relies on the fox to cross vast chasms. While a more overt Sonic aesthetic in the background art, perhaps reminiscent of Green Hill Zone, would have been a welcome addition, it's commendable to see Tecopark expanding its puzzle-solving repertoire with mechanics specific to the Sonic franchise.

The developers at Tecopark have wisely preserved the signature chaotic charm of their "Pico Park" series in this new iteration. My demonstration quickly devolved into a series of comical blunders as my teammates and I struggled to synchronize our actions. There were instances of players impulsively dashing across precarious platforms, inadvertently dooming the entire group. Other times, our attempts to stack ourselves into a makeshift staircase resulted in amusing collapses. The eight levels I experienced were filled with frustrated laughter, signaling a promising cooperative game for families that encourages playful interaction and lighthearted mischief among players. The overarching positive takeaway from the preview is the assurance of another robust "Pico Park" title, with the inclusion of Sonic and his friends serving as a delightful bonus.

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